LUDUS

Objective of the LUDUS project is the creation of a European network for the transfer of knowledge and dissemination of best practices in the innovative field of Serious Games.

More concretely, the purpose of the project is to:

  • Analyse the state of the art in serious gaming.
  • Bring together Serious Gaming stakeholders with the aim to enhance technical development capabilities and to foster adoption, increasing significant the entrepreneurship along with the competitiveness of IT companies and developers.
  • Induce capacity building, conduct exchanges of information and plan skills improvement activities through the organisation of European training courses.
  • Set up a web-based collaboration and knowledge management platform, hosting database with experts, documents, outcomes.
  • Transfer knowledge in the domain of learning games and implement promotion and awareness actions regarding the growth potential of Serious Games.
  • Offer a meeting point for the interdisciplinary contributors involved in learning games development and develop sustainable transnational collaboration linkages among research, technology and innovation centres and the business community in the area of Serious Games.
  • Support new research and development in serious gaming.
  • Contribute to the economic and employment growth of technology companies. Stimulate the development and the activities of a cluster on Serious Games.
  • Achieve (in the longer term) a more intensive use of technology for learning/training purposes and innovation in Europe.

 

 Partners

 LUDUS involves eight Partner from six countries of the European Union

  • Italy:  

Polytechnic School of Milan, METID (Centre of Methods and Technologies for Didactical Innovation)

University of Milan  Bicocca, CESCOM

  • Greece:          

PROMEA (Promotion of Research and Development Methodologies)  

BIC (Business Innovation Centre)

  • Romania:       

ARIES (Association for Electronic Industry and Software)  

  • Slovenia:       

BSC (Business Support Centre)  

  • Bulgaria:       

BIA (Bulgarian Industrial Association)

  • Hungary:       

INNOSTART (National Business and Innovation Centre)  

LUDUS 2010 in Italy:

With the collaboration of two of the principal territorial institutions, the School Office of Lombardy and the Assolombarda, has been promoted among the schools a contest of ideas asking to the students of secondary schools to propose ideas of Serious Games to help the students of the primary schools to orient in the choice of formative technical-scientific training.

University of Milan  Bicocca organized (March 11 th 2010) a workshop with the objective to provide students, thanks to the contribution of imaginary society that operates in the sector, information on the principal phases of planning and realization of a Serious Game.

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